Deferred().always( function() {
// don't match elem in the :animated selector
delete tick.elem;
}),
tick = function() {
if ( stopped ) {
return false;
}
var currentTime = fxNow || createFxNow(),
remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),
// archaic crash bug won't allow us to use 1 - ( 0.5 || 0 ) (#12497)
temp = remaining / animation.duration || 0,
percent = 1 - temp,
index = 0,
length = animation.tweens.length;
for ( ; index < length ; index++ ) {
animation.tweens[ index ].run( percent );
}
deferred.notifyWith( elem, [ animation, percent, remaining ]);
if ( percent < 1 && length ) {
return remaining;
} else {
deferred.resolveWith( elem, [ animation ] );
return false;
}
},
animation = deferred.promise({
elem: elem,
props: jQuery.extend( {}, properties ),
opts: jQuery.extend( true, { specialEasing: {} }, options ),
originalProperties: properties,
originalOptions: options,
startTime: fxNow || createFxNow(),
duration: options.duration,
tweens: [],
createTween: function( prop, end ) {
var tween = jQuery.Tween( elem, animation.opts, prop, end,
animation.opts.specialEasing[ prop ] || animation.opts.easing );
animation.tweens.push( tween );
return tween;
},
stop: function( gotoEnd ) {
var index = 0,
// if we are going to the end, we want to run all the tweens
// otherwise we skip this part
length = gotoEnd ? animation.tweens.length : 0;
if ( stopped ) {
return this;
}
stopped = true;
for ( ; index < length ; index++ ) {
animation.tweens[ index ].run( 1 );
}
// resolve when we played the last frame
// otherwise, reject
if ( gotoEnd ) {
deferred.resolveWith( elem, [ animation, gotoEnd ] );
} else {
deferred.rejectWith( elem, [ animation, gotoEnd ] );
}
return this;
}
}),
props = animation.props;
propFilter( props, animation.opts.specialEasing );
for ( ; index < length ; index++ ) {
result = animationPrefilters[ index ].call( animation, elem, props, animation.opts );
if ( result ) {
return result;
}
}
jQuery.map( props, createTween, animation );
if ( jQuery.isFunction( animation.opts.start ) ) {
animation.opts.start.call( elem, animation );
}
jQuery.fx.timer(
jQuery.extend( tick, {
elem: elem,
anim: animation,
queue: animation.opts.queue
})
);
// attach callbacks from options
return animation.progress( animation.opts.progress )
.done( animation.opts.done, animation.opts.complete )
.fail( animation.opts.fail )
.always( animation.opts.always );
}
jQuery.Animation = jQuery.extend( Animation, {
tweener: function( props, callback ) {
if ( jQuery.isFunction( props ) ) {
callback = props;
props = [ "*" ];
} else {
props = props.split(" ");
}
var prop,
index = 0,
length = props.length;
for ( ; index < length ; index++ ) {
prop = props[ index ];
tweeners[ prop ] = tweeners[ prop ] || [];
tweeners[ prop ].unshift( callback );
}
},
prefilter: function( callback, prepend ) {
if ( prepend ) {
animationPrefilters.unshift( callback );
} else {
animationPrefilters.push( callback );
}
}
});
jQuery.speed = function( speed, easing, fn ) {
var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : {
complete: fn || !fn && easing ||
jQuery.isFunction( speed ) && speed,
duration: speed,
easing: fn && easing || easing && !jQuery.isFunction( easing ) && easing
};
opt.duration = jQuery.fx.off ? 0 : typeof opt.duration === "number" ? opt.duration :
opt.duration in jQuery.fx.speeds ? jQuery.fx.speeds[ opt.duration ] : jQuery.fx.speeds._default;
// normalize opt.queue - true/undefined/null -> "fx"
if ( opt.queue == null || opt.queue === true ) {
opt.queue = "fx";
}
// Queueing
opt.old = opt.complete;
opt.complete = function() {
if ( jQuery.isFunction( opt.old ) ) {
opt.old.call( this );
}
if ( opt.queue ) {
jQuery.dequeue( this, opt.queue );
}
};
return opt;
};
jQuery.fn.extend({
fadeTo: function( speed, to, easing, callback ) {
// show any hidden elements after setting opacity to 0
return this.filter( isHidden ).css( "opacity", 0 ).show()
// animate to the value specified
.end().animate({ opacity: to }, speed, easing, callback );
},
animate: function( prop, speed, easing, callback ) {
var empty = jQuery.isEmptyObject( prop ),
optall = jQuery.speed( speed, easing, callback ),
doAnimation = function() {
// Operate on a copy of prop so per-property easing won't be lost
var anim = Animation( this, jQuery.extend( {}, prop ), optall );
// Empty animations, or finishing resolves immediately
if ( empty || jQuery._data( this, "finish" ) ) {
anim.stop( true );
}
};
doAnimation.finish = doAnimation;
return empty || optall.queue === false ?
this.each( doAnimation ) :
this.queue( optall.queue, doAnimation );
},
stop: function( type, clearQueue, gotoEnd ) {
var stopQueue = function( hooks ) {
var stop = hooks.stop;
delete hooks.stop;
stop( gotoEnd );
};
if ( typeof type !== "string" ) {
gotoEnd = clearQueue;
clearQueue = type;
type = undefined;
}
if ( clearQueue && type !== false ) {
this.queue( type || "fx", [] );
}
return this.each(function() {
var dequeue = true,
index = type != null && type + "queueHooks",
timers = jQuery.timers,
data = jQuery._data( this );
if ( index ) {
if ( data[ index ] && data[ index ].stop ) {
stopQueue( data[ index ] );
}
} else {
for ( index in data ) {
if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) {
stopQueue( data[ index ] );
}
}
}
for ( index = timers.length; index--; ) {
if ( timers[ index ].elem === this && (type == null || timers[ index ].queue === type) ) {
timers[ index ].anim.stop( gotoEnd );
dequeue = false;
timers.splice( index, 1 );
}
}
// start the next in the queue if the last step wasn't forced
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